
Systems guide
ArcheAge Chronicles Progression Explained
Updated ·By the AAC Atlas team·How we source data
How does progression work in ArcheAge Chronicles?
- Levels → stat points
- Coilstones → trait points
- One trait tree per weapon
- Nui Tears → max HP
- Hereafter Challenge leaderboard
Stats
| Stat | Effect |
|---|---|
| Strength | Raises physical attack. |
| Agility | Raises critical hit chance and adds physical attack. |
| Constitution | Raises HP and resistance to critical hits. |
| Intelligence | Raises magic attack. |
| Talent | Supports magic attack and lets you use better equipment without penalties. |
| Endurance | Raises stamina and defense. |
Weapon trait trees
Every weapon type has its own tree. Most nodes are small stat boosts; some add brand-new skills; some change an existing skill. XLGAMES' greatsword example: the damage branch unlocks Armor Break and turns Sunder into Sweeping Slash (hits twice with a wider arc), while the defensive branch adds Pummel Strike, an attack you can use while guarding that grants a damage-absorbing shield.
Where the power comes from
| Thing | Gives | Where |
|---|---|---|
| Raeven's Coilstone | Trait points | Next to a powerful boss — open world, hidden, or quest-gated |
| Nui Tear | Max HP (at a Nui Statue) | Tucked all over the open world |
| Treasure chest | Gear, rare recipes | In plain sight or hidden; once per character |
| Field boss | Gear incl. accessories, unique materials | Roaming the open world |
| Hersander's Tower | Unique accessory + Hereafter Challenge | A set in every zone, each with a riddle |
| Dungeon | Challenge and loot | Instanced for up to 4; soloable |
Track all of these on the collectibles checklist and the interactive map.
Hersander's Tower and the Hereafter Challenge
Hersander is the god of gambling. Each tower gives a riddle describing the item it wants. Satisfy every tower in a zone to get a unique accessory and unlock the Hereafter Challenge: a random, souped-up version of one of that zone's bosses, against the clock, with clear times on a leaderboard.
Subject to change
XLGAMES says point costs, tree layouts and which skills get alternate versions will likely change with player feedback during Early Access.
Frequently asked questions
Do you get trait points from leveling?+
No. XLGAMES split traits off from character level; they come from Raeven's Coilstones.
Are traits per class or per weapon?+
Per weapon. A class's two weapons have completely separate trees.
How many players can enter a dungeon?+
Up to four. Dungeons are instanced, quest progress is shared, and you can also go solo.